The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell. The condition ends if the grappler is incapacitated (see the condition).A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.The creature can’t willingly move closer to the source of its fear.A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.A deafened creature can’t hear and automatically fails any ability check that requires hearing.The charmer has advantage on any ability check to interact socially with the creature.A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.A blinded creature can’t see and automatically fails any ability check that requires sight.The following definitions specify what happens to a creature while it is subjected to a condition. A creature either has a condition or doesn’t. If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.Ī condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect.
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